AI Insights · Timothy · October 2023
Top 5 Slime Games on iOS in South Africa Q3 2023
Discover the performance trends of the top 5 slime game apps on iOS in South Africa during Q3 2023, based on data from Sensor Tower.
The third quarter of 2023 saw intriguing trends for the top 5 slime games on iOS in South Africa. Here’s a closer look at their performance metrics, including weekly downloads, revenue, and active users.
World of Slime Simulator Games
Released by Solid Apps INC, this app experienced a significant increase in weekly revenue, starting from $69 at the end of June and peaking at approximately $336 in the last week of August. Weekly downloads saw a notable rise in early August, reaching about 1.9K, before stabilizing around 690 by the end of September. Active users followed a similar trend, increasing from 177 at the end of June to around 1K by the end of September.
Fluid Simulation
Pavel Dobryakov's Fluid Simulation saw a varied performance in Q3. Weekly revenue peaked at $166 in late July but faced fluctuations, dropping to zero in several weeks. Downloads showed modest activity, with a peak of 22 in mid-July and a slight increase to 19 by the end of September. Active users remained relatively stable, hovering around 200 throughout the quarter.
My Talking Slimy: Super Cat 3D
Published by Pixeland LLC, this app had a more subdued quarter. Weekly revenue fluctuated, peaking at $70 at the end of August. Downloads remained low, with occasional spikes, such as 10 downloads at the end of August. Active users maintained a steady count, averaging around 60 to 65 throughout the quarter.
Virtual Slime
Cider Software LLC's Virtual Slime had minimal activity in terms of revenue, with occasional small peaks like $15 at the end of June. Downloads were also low, peaking at 29 in late June and dwindling to single digits in the following weeks. Active users showed a similar trend, with a small peak of 55 at the end of June.
Super Slime Simulator
Dramaton LTD’s Super Slime Simulator had a steady performance. Weekly revenue had minor peaks, such as $104 at the end of June. Downloads were consistent, with a notable peak of 141 at the end of September. Active users showed a slight decline initially but ended the quarter strong with 365 users in the last week of September.
These insights are based on data from Sensor Tower, providing a detailed overview of the slime gaming market's performance in South Africa. For more comprehensive insights, visit Sensor Tower.